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DARKDICE

Bid, bluff, and bargain your way out of Davy Jones' Locker · By Xynaros

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Recent updates

Dice Variant Cards, The Fracture, Combat Tells, and Shaker Capacity Reworked
Devlog: v1.50.0.8 → v1.51.0.67 Another longggg one. Every special die finally gets a card that looks like the die itself instead of sharing one grey card with...
4 files — 1.51.0
Sins Reworked & Cursed Dice Overhaul
Devlog: v1.49.1.27 → v1.50.0.7 Smaller update this time. Your sins now leave a mark you can actually see after you finish a run, and the dice that carry a cur...
4 files — 1.50.0
Onyx Shaker Reforged, Demonic Die Reworked, and a Rulebook Accuracy Pass
Devlog: v1.49.0.47 → v1.49.1.26 A shaker got rebuilt from the ground up, a long-dead-weight die type finally has a reason to exist, and the Rulebook got audit...
4 files — 1.49.1
The Siren, Glassblower's Gift, and a Major Animation/VFX Pass
Devlog: v1.48.4.13 → v1.49.0.46 Another long one. Two new pieces of content ( The Siren and Glassblower's Gift), a proper attempt at making Dark Dice's dissol...
4 files — 1.49.0
Multiple Dice Variants, Gold Scaling, Battle Log, and Magic Forge Reworked
Devlog: v1.48.3.13 → v1.48.4.12 This one's a big stretch. Dark Dice went from a normal permanent die to a properly protected, opponent-carried win condition...
4 files — 1.48.4
New Relics, Glass Dice Rework, and VFX/SFX Updates
Devlog: v1.48.2.1 → v1.48.3.12 This stretch added four new Ocean Relics and did a real overhaul of how Glass Dice behave, plus a long tail of animation and me...
4 files — 1.48.3
Minor Bug Fixes, Balancing, and UI Updates
Devlog: v1.48.0.48 → v1.48.2.0 This stretch of patches was mostly cleanup, with three or four changes that actually shift how a run plays. Here's what happene...
4 files — 1.48.2

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